May. 20th, 2008

rockwood: (Default)
Well. Here I am.

With no idea what I'm doing here.

I can't really get my mind around posting on Livejournal. I'm not particularly the blogging type---at least, not so far---and I feel like posting about anything going on in my life would be tantamount to the most epic whining/bragging ever seen by man. I mean, even if I set an entry to Private, it's going to be saved to a finitely secure server and transfered electronically, which leaves it open to all sorts of snooping and potentially viewable by the entire planet. Nothing really important can go here, and I don't think I'm likely to be using it to hold conversations over the internet---that's what email is for.

Ah, well. Perhaps I'll get used to it. Treat it like one of the forums I skulk on, and see how far that takes me.

One possibility, at least: I may journal for a character here. Not sure that's a great idea, but we'll see. Or I may be using this to supplement my Larcenous Design webspace at www.pbphouse.com, since their blogging features are limited. If I go that route, this may actually see a lot of use. Time will tell.

Blessed be,
~Nathan
rockwood: (Default)
Ok, well---after browsing around a bit, it seems there's enough gaming/Serenity interest to be drummed up to at least justify my blathering on those accounts. So I'll be posting a bit, soon, about the Cortex system's design and revisions, especially as related to gaming in the 'verse.

Also, I've got some schemes on the back burner; mostly for what to do with the system once the generic Cortex Corebook comes out. Since MWP has said that they'll most likely be letting third party publishers sell their own material with certain restrictions, I hope I can hop on that bandwagon pretty quick and get a sourcebook out. Some ideas are

--A game based on the novel I hope to write shortly (woot for easily achievable goals! /sarcasm), which would make it a pseudo-victorian fantasy mod I'm tentatively calling 'deathpunk.'

--A modern horror game based on the works of H. P. Lovecraft, primarily regarding a well-funded organization that has set itself up in the ruins of a burned out ghost town on the Massachusetts coast. They call themselves "The Innsmouth Project," and organize government investigations into supernatural happenings within the States. Of course, not all their operatives can avoid the...uncanny effects of The Call, but some casualties in the line of duty are to be expected.

More to come later, I'm sure. The problem with game design is that you just keep getting ideas which you have no time to implement... it can be excruciatingly frustrating. Just goes to show I really need that direct neural uplink. Scientists! Get on it!

Blessed be,
~Nathan

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