A new series of articles to break things up a bit. This series (which isn't likely to come out extremely regularly) will cover my own new, unofficial ideas for Cortex RPG games, optional rules, and similar.
Disclaimer and notice: If I ever get around to writing my own Cortex sourcebook, I might include some of these ideas, but I put them up here for free in the hopes that they'll see use by other folk, too. Please feel free to link to them or use them yourself. If you want to repost them elsewhere, or you draw heavily on them for your own freely available work, I would both love to hear about your project and would also appreciate being given credit for whatever inspiration I provided, but don't worry about it too much. My only restriction is that you do not publish my writing for profit, or put it into something which requires a subscription or purchase to view, such as a commercial e-zine or similar.
This one offers a new system for character advancement, based upon the passing of time rather than the accumulation of Advancement Points. It can be used as a substitute for normal advancement, or simply to supplement the original system.
Hope you enjoyed it! Comments, criticism, and discussion are welcomed, as always; this will likely see revision sometime in the future.
Blessed be,
~Nathan
Disclaimer and notice: If I ever get around to writing my own Cortex sourcebook, I might include some of these ideas, but I put them up here for free in the hopes that they'll see use by other folk, too. Please feel free to link to them or use them yourself. If you want to repost them elsewhere, or you draw heavily on them for your own freely available work, I would both love to hear about your project and would also appreciate being given credit for whatever inspiration I provided, but don't worry about it too much. My only restriction is that you do not publish my writing for profit, or put it into something which requires a subscription or purchase to view, such as a commercial e-zine or similar.
This one offers a new system for character advancement, based upon the passing of time rather than the accumulation of Advancement Points. It can be used as a substitute for normal advancement, or simply to supplement the original system.
( Cut for length )
Hope you enjoyed it! Comments, criticism, and discussion are welcomed, as always; this will likely see revision sometime in the future.
Blessed be,
~Nathan