This series of articles, the first of which is
here, covers unofficial or personally-owned (maybe, if I get around to buying a license) material I'm writing for Cortex RPG games, including new sub-systems, optional rules, and similar.
Disclaimer and notice: If I ever get around to writing my own Cortex sourcebook, I might include some of these ideas, but I put them up here for free in the hopes that they'll see use by other folk, too. Please feel free to link to them or use them yourself. If you want to repost them elsewhere, or you draw heavily on them for your own freely available work, I would both love to hear about your project and would also appreciate being given credit for whatever inspiration I provided, but don't worry about it too much. My only restriction is that you do not publish my writing for profit, or put it into something which requires a subscription or purchase to view, such as a commercial e-zine or similar. SPECIAL NOTE: This particular post also contains material I intend to use in a work of fiction, which is separate from the Cortex-specific rules. The same disclaimer applies, but there's a higher chance that this will wind up being somehow related to a published product. If you don't want to risk 'giving' me an idea that I might profit from, please don't comment, modify and repost, or otherwise communicate your ideas to me. I put this up here so it can help inspire other people, but that doesn't mean I'm not also seeking inspiration and, someday, some monetary appreciation :-)
This article consists of a very,
very rough first-draft (partial first draft, even) of an alchemy system for the Cortex RPG. While I hope the system might be usable in most fantasy settings, I'm designing it for the world of a novel I'm working on. The genre is closer to 'steampunk' than it is to traditional 'sword & sworcery' fantasy. It's grittier, the technological level is closer to 1875 than 1600, and it's
darker. In this case, the term 'deathpunk' might be appropriate....
Now, that's all a first draft, as I said. Not all the potions and elixers are fully described, the system could do with some playtesting, and it's generally up in the air at the moment. I hope to post a polished version someday (or publish one), but we'll see. Other possible topics for future articles along this line include the other Lesser Necromantic Art, that of Mesmerism, and Necromancy itself, both of which are involved in the novel I'm working on (well, when I'm not goofing off doing game design).
This is pretty specific stuff, but I hope someone finds a use for it, or can adapt it to their game in the meantime. I appreciate any comments, questions, or criticisms you might have, since I'm sure this is far from perfect! Thanks for reading.
Blessed be,
~Nathan